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- 3- Download & Install Steam. Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more.
- May 19, 2017 All The Details on the Stellaris 1.6.1 Update. The developers are fully aware of these issues and have already addressed the nonsense with a steadfast hotfix patch, which repairs the unforeseen problems that the update caused. Stellaris 1.6.1 Update Fixes.
- All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details. Apr 21, 2017 @ 11:50am Stellaris 1.6 Adams Thoughts. Stellaris 1.6 Adams Thoughts.
Title: Stellaris Update v1.1.0
Genre: Simulation, Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Release Date: 9 May, 2016
Game Mode (s): Single-player, Multi-player Samp 1.01 patch download.
Genre: Simulation, Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Release Date: 9 May, 2016
Game Mode (s): Single-player, Multi-player Samp 1.01 patch download.
- DESCRIPTION
- SCREENSHOTS
- SYSTEM REQUIREMENTS
- TRAILER
- .NFO
Update v1.1.0:
###################
# Features
###################
# Features
###################
* Strike Craft attack behavior was changed
* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
* It is now possible to set a custom ruler/heir title for your custom empires
* It is now possible to write a biography for your custom empire
* Added an Influence reward for establishing communications, or conversely being contacted
* Collection of strategic resources on planet tiles is no longer suppressed by buildings
* Added settings for AI aggressiveness in the galaxy setup screen
* “Shipwright” mandate for democractic empires has been reworked
* Added resource reward to Raid on Smugglers event
* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
* Slaver mandate no longer possible if slavery is outlawed
* It is now possible to set difficulty in multiplayer
* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone
* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
* It is now possible to set a custom ruler/heir title for your custom empires
* It is now possible to write a biography for your custom empire
* Added an Influence reward for establishing communications, or conversely being contacted
* Collection of strategic resources on planet tiles is no longer suppressed by buildings
* Added settings for AI aggressiveness in the galaxy setup screen
* “Shipwright” mandate for democractic empires has been reworked
* Added resource reward to Raid on Smugglers event
* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
* Slaver mandate no longer possible if slavery is outlawed
* It is now possible to set difficulty in multiplayer
* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone
Stellaris Download Torrent
###################
# Balance
###################
# Balance
###################
# Technology
* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales
* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales
# Ethics
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
Fanatic Xenophobe
* Rivalries now provide 50% more Influence
* Rivalries now provide 50% more Influence
Xenophobe
* Rivalries now provide 25% more Influence
* Rivalries now provide 25% more Influence
Fanatic Xenophile
* Alliance Influence cost reduced by 100%
* Maximum number of embassies increased by 2
* Alliance Influence cost reduced by 100%
* Maximum number of embassies increased by 2
Xenophile
* Alliance Influence cost reduced by 50%
* Maximum number of embassies increased by 1
* Alliance Influence cost reduced by 50%
* Maximum number of embassies increased by 1
Fanatic Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
Fanatic Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%
Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
# Components
* Strike Craft engagement range was significantly increased
* Strike Craft launch time reduced from 5 to 3 days
* Fighter movement speed increased from ~2 to 3.5
* Bomber movement speed increased from 1.5 to 3
* Chemical Thrusters Chance to Evade reduced from +10 to +5
* Ion Thrusters Chance to Evade reduced from +20 to +10
* Plasma Thrusters Chance to Evade reduced from +30 to +15
* Impulse Thrusters Chance to Evade reduced from +40 to +20
* Strike Craft engagement range was significantly increased
* Strike Craft launch time reduced from 5 to 3 days
* Fighter movement speed increased from ~2 to 3.5
* Bomber movement speed increased from 1.5 to 3
* Chemical Thrusters Chance to Evade reduced from +10 to +5
* Ion Thrusters Chance to Evade reduced from +20 to +10
* Plasma Thrusters Chance to Evade reduced from +30 to +15
* Impulse Thrusters Chance to Evade reduced from +40 to +20
# Buildings
* Research Institute modifier to research speed reduced from +10% to +5%
* Colony Shelter modifier to ethics divergence reduced from +20% to +10%
* Empire Capital-Complex can now only be built on a capital world
* Research Institute modifier to research speed reduced from +10% to +5%
* Colony Shelter modifier to ethics divergence reduced from +20% to +10%
* Empire Capital-Complex can now only be built on a capital world
# Government forms
Theocratic Republic
* Additional Core Planets reduced from +2 to +1
Theocratic Republic
* Additional Core Planets reduced from +2 to +1
Transcendent Republic
* Additional Core Planets reduced from +4 to +2
* Additional Core Planets reduced from +4 to +2
# Traits
* Aggressive – fire rate bonus reduced from +20% to +10%
* Butcher – army damage bonus reduced from +20% to +10%
* Glory Seeker – army morale damage bonus reduced from +10% to +5%
* Aggressive – fire rate bonus reduced from +20% to +10%
* Butcher – army damage bonus reduced from +20% to +10%
* Glory Seeker – army morale damage bonus reduced from +10% to +5%
# Modifiers
* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
###################
# AI
###################
# AI
###################
# Misc.
* Computer-controlled Empires will start outlawing AI over time during a certain Crisis
* Increased negative opinion scaling for relative power of subjects
* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
* Fixed a bug where military focused sectors would not build military stations
* Fixed an issue where the AI would not enslave any Pops
* Computer-controlled Empires will start outlawing AI over time during a certain Crisis
* Increased negative opinion scaling for relative power of subjects
* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
* Fixed a bug where military focused sectors would not build military stations
* Fixed an issue where the AI would not enslave any Pops
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# Diplomacy
* AI will no longer accept a white peace when they are winning in warscore
* AI is now more open to trading access, migration rights and (for some personalities) research treaties
* Fixed a bug where AI would offer peace deals that gave allies’ war goals to the player
* Fixed AI spamming the player with military access offers
* AI is now more aggressive against easily defeated targets
* AI will no longer accept a white peace when they are winning in warscore
* AI is now more open to trading access, migration rights and (for some personalities) research treaties
* Fixed a bug where AI would offer peace deals that gave allies’ war goals to the player
* Fixed AI spamming the player with military access offers
* AI is now more aggressive against easily defeated targets
# Economy
* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
# Sector
* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
* Improved the way sectors determine which resources the country needs when constructing buildings
* Fixed a bug where sector AI would move Pops back and forth
* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships
* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
* Improved the way sectors determine which resources the country needs when constructing buildings
* Fixed a bug where sector AI would move Pops back and forth
* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships
# Warfare
* Improved military tactics and handling of units
* Improved handling of military fleets vs. transport fleets
* AI now fights Crises
* Fixed issues where military fleets would not move
* AI should be better at trying to regain control of occupied planets
* AI should be better at trying to invade planets taken by “”AI uprisings”
* Improved military tactics and handling of units
* Improved handling of military fleets vs. transport fleets
* AI now fights Crises
* Fixed issues where military fleets would not move
* AI should be better at trying to regain control of occupied planets
* AI should be better at trying to invade planets taken by “”AI uprisings”
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###################
# User Interface
###################
# User Interface
###################
* Diplomatic notifications and pop-ups have been improved
* End of combat UI has been improved
* Colony Ships now show which Pop it is carrying
* Localization of armor/shield penetration updated
* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: “Ignores X% Shields”
* Habitability icons in galaxy map and systems view have been improved
* (BETA) Added a new experimental option for GUI-scaling in the options menu
* End of combat UI has been improved
* Colony Ships now show which Pop it is carrying
* Localization of armor/shield penetration updated
* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: “Ignores X% Shields”
* Habitability icons in galaxy map and systems view have been improved
* (BETA) Added a new experimental option for GUI-scaling in the options menu
###################
# User modding
###################
# User modding
###################
* Ported system for weights/triggers on songs from HoI4/EU4
* Fixed so that effect set_name can use localization system
* Moved Domination victory condition into defines
* Added NOR operator
* Species Appearance screen is now moddable
* Species City Appearance screen is now moddable
* Ship Appearance screen is now moddable
* Added num_energy trigger
* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
* Prescripted countries can now set the attribute “disallow_editing = yes” to disable the edit button in the Empire selection view before game start
* Added an alert to tell the player that a research field is missing a Scientist
* Fixed so that effect set_name can use localization system
* Moved Domination victory condition into defines
* Added NOR operator
* Species Appearance screen is now moddable
* Species City Appearance screen is now moddable
* Ship Appearance screen is now moddable
* Added num_energy trigger
* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
* Prescripted countries can now set the attribute “disallow_editing = yes” to disable the edit button in the Empire selection view before game start
* Added an alert to tell the player that a research field is missing a Scientist
###################
# Performance
###################
# Performance
###################
* Optimized daily AI calculations
* Fixed frame rate drop when having one or more fleets selected
* Fixed frame rate drop when having one or more fleets selected
###################
# Graphics
###################
* Lighting for ship preview images has been improved
* 8 new event images added to the game
* Textures for Massive Reptilians have been improved
* Improved textures for space event assets
* Optimized textures for event assets
* Increased texture resolution for ancient drone station
* Optimized textures for pirate ships
* Updated textures for generic station
* Increased texture resolution for AI Core
* Optimized textures for AI ships
* Improved texture for Arthropoid colony ship
* Added cover art for Digital OST
# Graphics
###################
* Lighting for ship preview images has been improved
* 8 new event images added to the game
* Textures for Massive Reptilians have been improved
* Improved textures for space event assets
* Optimized textures for event assets
* Increased texture resolution for ancient drone station
* Optimized textures for pirate ships
* Updated textures for generic station
* Increased texture resolution for AI Core
* Optimized textures for AI ships
* Improved texture for Arthropoid colony ship
* Added cover art for Digital OST
###################
# Bugfixes
###################
* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
* Extradimensional Invaders should no longer spawn inside Fallen Empire borders
* Reduced chance of generating the Improbable Orbit anomaly
* Fixed the Master’s Teachings edicts “Philosophical Mindset” and “Warring States” not being applied after event project finished
* Fixed “Colonial Failure” anomaly event handing out a Colonization tech you already had
* Fixed an issue with the VO not triggering for the mining station tutorial mission
* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
* Species Procurement event chain descriptions now correctly refer to planet names
* Various localization bugs have been fixed
* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
* Fixed some faction events not printing planet names properly
* Loyalist-affiliated candidates now display proper faction names in Election view
* Fixed observation post events sometimes not printing planet name correctly
* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
* Fixed a bug where missiles could appear on the galaxy map
* Ring World habitability-trait now has proper localization
* Fixed a bug where Destroyer Assembly Yard didn’t require the correct Spaceport level to build
* Fixed an issue where trait randomization didn’t respect opposing traits
* Fallen Empires are now able to build armies
* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
* Newly enlightened countries should no longer be despicable neutrals
* Fixed right click not working to give additional orders while in FTL transit
* Fixed an issue where embassies and rivalries could remain after an empire was annexed
* Fixed an issue where you could always enable edicts
* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
* Robot Pops should no longer get shuffled ethics from divergence
* Heirs now keep the dynasty name of the ruler in monarchies
* Added missing localization strings for leaders who gained the arrested development trait
* Fixed Power Overwhelming achievement
* Fixed Domo Arigato achievement
* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
* Fixed Living Metal deposits not being minable
* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
* Fixed being unable to change speed with (-) and (+) on American keyboard
* Fixed bugs related to Ethics Divergence. Pops should no longer drift to “neutral” ethics. Drift towards empire ethics is slower than drifting away from
* Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
* Fixed a bug where ship_accuracy_add was not being calculated correctly
* Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
* Custom ruler and heir titles will now be properly saved and loaded.
* Fixed armies being stuck on planets
* Planets recaptured from the AI empire will no longer randomly become Tundra worlds
* Fixed the AI empire having highly self-destructive ideas about AI legality
MINIMUM:# Bugfixes
###################
* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
* Extradimensional Invaders should no longer spawn inside Fallen Empire borders
* Reduced chance of generating the Improbable Orbit anomaly
* Fixed the Master’s Teachings edicts “Philosophical Mindset” and “Warring States” not being applied after event project finished
* Fixed “Colonial Failure” anomaly event handing out a Colonization tech you already had
* Fixed an issue with the VO not triggering for the mining station tutorial mission
* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
* Species Procurement event chain descriptions now correctly refer to planet names
* Various localization bugs have been fixed
* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
* Fixed some faction events not printing planet names properly
* Loyalist-affiliated candidates now display proper faction names in Election view
* Fixed observation post events sometimes not printing planet name correctly
* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
* Fixed a bug where missiles could appear on the galaxy map
* Ring World habitability-trait now has proper localization
* Fixed a bug where Destroyer Assembly Yard didn’t require the correct Spaceport level to build
* Fixed an issue where trait randomization didn’t respect opposing traits
* Fallen Empires are now able to build armies
* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
* Newly enlightened countries should no longer be despicable neutrals
* Fixed right click not working to give additional orders while in FTL transit
* Fixed an issue where embassies and rivalries could remain after an empire was annexed
* Fixed an issue where you could always enable edicts
* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
* Robot Pops should no longer get shuffled ethics from divergence
* Heirs now keep the dynasty name of the ruler in monarchies
* Added missing localization strings for leaders who gained the arrested development trait
* Fixed Power Overwhelming achievement
* Fixed Domo Arigato achievement
* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
* Fixed Living Metal deposits not being minable
* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
* Fixed being unable to change speed with (-) and (+) on American keyboard
* Fixed bugs related to Ethics Divergence. Pops should no longer drift to “neutral” ethics. Drift towards empire ethics is slower than drifting away from
* Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
* Fixed a bug where ship_accuracy_add was not being calculated correctly
* Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
* Custom ruler and heir titles will now be properly saved and loaded.
* Fixed armies being stuck on planets
* Planets recaptured from the AI empire will no longer randomly become Tundra worlds
* Fixed the AI empire having highly self-destructive ideas about AI legality
OS: Windows 7 x86 or newer
Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
Memory: 2 GB RAM
Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available WHQL drivers from both manufacturers.
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Direct X 9.0c- compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
RECOMMENDED:
OS: Windows 7 x64 or newer
Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
Memory: 4 GB RAM
Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9.0c-compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
OS: Windows 7 x64 or newer
Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
Memory: 4 GB RAM
Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9.0c-compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
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Stellaris – Update v1.1.0
Release Date : 06/2016 Protection : Steam
Discs : 1 Genre : Strategy
Discs : 1 Genre : Strategy
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For list of changes read included patchnotes.txt
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Stellaris 1.6 1 Patch Download
– Extract
– Run setup.exe and install update
– Copy crack from CODEX dir to installdir
– Play
– Run setup.exe and install update
– Copy crack from CODEX dir to installdir
– Play
You need the following releases for this :
Stellaris-CODEX (no previous updates required)
General Notes:
– Block the game’s exe in your firewall to prevent the game from
trying to go online .
– If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead
trying to go online .
– If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead
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CODEX is currently looking for
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▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
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▄██████▓▀ are you ready? ▀▓██████▄
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▀▀ ▀ ▀ ▄▀ ▀▀ ▀ ▀▀ ▀▄ ▀ ▀ ▀▀
▀█▓▄ LNK^CPS ▄▓█▀
▄▀ 02/2015 ▀▄
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▀ ▓▀▄▀▓ ▀
▄ █ ▓ █ ▄
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▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
▓██▄ ▄▓▀▓ ▓▀▓▄ ▄██▓
▄██████▓▀ are you ready? ▀▓██████▄
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▀▀ ▀ ▀ ▄▀ ▀▀ ▀ ▀▀ ▀▄ ▀ ▀ ▀▀
▀█▓▄ LNK^CPS ▄▓█▀
▄▀ 02/2015 ▀▄
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Download Link
Stellaris Update v1.1.0-CODEX-PC.Torrent
(Size: 78.63 MB)
Please Note: You will need uTorrent to download the game.(Size: 78.63 MB)
If you are kind enough you can share the site to your friends :D